at the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
daybound (if a player casts no spells during their own turn, it becomes night next turn.)
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storm-charged slasher (3/4)
creature — werewolf
at the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
nightbound (if a player casts at least two spells during their own turn, it becomes day next turn.)