this spell can't be countered.
1g, t: you may put a creature card from your hand onto the battlefield. if it's a wolf or werewolf, untap howlpack piper. activate only as a sorcery.
daybound (if a player casts no spells during their own turn, it becomes night next turn.)
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wildsong howler (4/4)
creature — werewolf
whenever this creature enters the battlefield or transforms into wildsong howler look at the top six cards of your library. you may reveal a creature card from among them and put it into your hand. put the rest on the bottom of your library in a random order.
nightbound (if a player casts at least two spells during their own turn, it becomes day next turn.)