Flesh & Blood (fab) none Macro;Companion Sticky Fingers // Treasure Island from High Seas (SEA) last updated 2026-08-31 20:49:36
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Sticky Fingers // Treasure Island Selling/Trading Grading Scale
When selling individually or trading singles, use these price ranges as a gauge.
| Grade | Multiplier | Regular Price | Foil Price |
|---|---|---|---|
| Near Mint | 1.0x | $0.25 | |
| Lightly Played | 0.9x | $0.23 | |
| Moderately Played | 0.8x | $0.19 | |
| Heavily Played | 0.7x | $0.15 | |
| Damaged | 0.5x | $0.1 |
Buy List Assumptions and Metrics
When selling any card in bulk, to stores, or for cash, these discounted prices are what you should expect as the buyer expects to turn a profit when selling.
Sticky Fingers // Treasure Island Price Analysis
Spot trends and assess value to make buy or sell decisions.
No additional printings found
This card has only one known printing in the EchoMTG database.
Sticky Fingers // Treasure Island from High Seas Details
Sticky Fingers // Treasure Island is a none in the set High Seas.
| Name | Sticky Fingers // Treasure Island | ||
|---|---|---|---|
| Main Type | Macro;Companion | ||
| Power | 0 | ||
| Life | 2 | ||
| Types | Macro;Companion | ||
| Effect | Action — TAP: Attack. If this is equipped, unequip it.
When this attacks a hero, steal a Gold token they control. (Gain control of it.) Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.) The first time a hero is attacked each turn, put a gold counter on this. Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way. | ||
| Flavor Text | — | ||
| Expansion | High Seas | ||
| Set Code | SEA | ||
| Collector Set Number | SEA124 | ||
| TCGPlayer ID | 635614 | ||
| EMID | 236726 | ||
| Added to EchoMTG | 2026-08-31 20:49:34, last updated on 2026-08-31 20:49:35 | ||