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Magic: the GatheringMagic: The Gathering Ante Cards

Explore the history of ante cards in Magic: The Gathering, from 1993 to 1996, and learn how they shaped the earliest days of the game before being banned.
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Rarity
#
7-day
Regular Price
Foil Price
Contract from Below card image
bContract from BelowSorceryLimited Edition Alpha
Rare
96
$1111.11
Darkpact card image
bbbDarkpactSorceryLimited Edition Alpha
Rare
99
$576.5
Shahrazad card image
wwShahrazadSorceryArabian Nights
Rare
10
$477.49
Demonic Attorney card image
1bbDemonic AttorneySorceryLimited Edition Alpha
Rare
102
$450
Jeweled Bird card image
1Jeweled BirdArtifactArabian Nights
Uncommon
66
-1 %
$29.96
Tempest Efreet card image
1rrrTempest EfreetCreature - EfreetLegends
Rare
166
$15
Bronze Tablet card image
6Bronze TabletArtifactAntiquities
Rare
42
-1 %
$8.61
Rebirth card image
3gggRebirthSorceryLegends
Rare
200
$7.86
Amulet of Quoz card image
6Amulet of QuozArtifactIce Age
Rare
308
-8 %
$1.17
Timmerian Fiends card image
1bbTimmerian FiendsCreature - HorrorHomelands
Rare
58
$0.65
1

Magic: The Gathering Ante Cards

In the earliest days of Magic: The Gathering (1993–1996), some cards referenced the concept of playing for ante. At the start of a match, players would put a card from their decks into the ante zone, and the winner would take those cards as part of the prize. This mechanic was meant to mirror gambling-style stakes, but it quickly became controversial and was banned from all official formats by 1996. Cards like **Contract from Below**, **Darkpact**, and **Demonic Attorney** are the most famous examples of ante cards. Beyond the official history, ante defined how many kids experienced Magic in the 1990s. I remember playing at a local coin shop called *Wexler’s* in Seekonk, Massachusetts. Back then, we would actually play for ante, and I often won cards that way. I piloted a blue-white deck built with **Twiddles**, **Counterspells**, **Tundras**, and **Serra Angels**. Winning an opponent’s prized card straight from a match felt thrilling, though it sometimes caused heartbreak. These memories show how ante made Magic feel risky, personal, and unforgettable, even though the mechanic was eventually abandoned. Today, ante cards remain banned in Commander, Vintage, Legacy, and all other formats. They’re a piece of Magic’s history—relics of an era when the game was still defining itself.
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