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Magic Minigame: Demon's Due

Buy $0.05
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Magic: the Gathering (mtg) Token Minigame Magic Minigame: Demon's Due from Streets of New Capenna Tokens (TSNC) last updated 2025-11-29 16:45:02

Magic Minigame: Demon's Due from Streets of New Capenna Tokens TSNC

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Magic Minigame: Demon's Due Selling/Trading Grading Scale

When selling individually or trading singles, use these price ranges as a gauge.

Grade
Multiplier
Regular Price
Foil Price
Near Mint1.0x$0.2
Lightly Played0.9x$0.18
Moderately Played0.8x$0.15
Heavily Played0.7x$0.12
Damaged0.5x$0.1

Buy List Assumptions and Metrics

When selling any card in bulk, to stores, or for cash, these discounted prices are what you should expect as the buyer expects to turn a profit when selling.

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Magic Minigame: Demon's Due Price Analysis

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No additional printings found

This card has only one known printing in the EchoMTG database.

Magic Minigame: Demon's Due from Streets of New Capenna Tokens Details

Magic Minigame: Demon's Due is a Token in the set Streets of New Capenna Tokens.

Name
Magic Minigame: Demon's Due
Main TypeMinigame
Mana Cost
TypesMinigame
Oracle Text
• 2 or more players • 1 pack per player • 10 minutes Objective: As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss's pockets. Get Ready: First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.) Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck. Let's Play: Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and add together the mana values of their own cards. The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now. Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna. To Win: After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.
Flavor Text—
ExpansionStreets of New Capenna Tokens
Set CodeTSNC
Collector Set Number2
TCGPlayer ID270776
EMID140864
Added to EchoMTG2022-10-08 14:15:31, last updated on 2025-08-02 18:32:49
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