Magic Minigame: Roll for Initiative!
Buy $0.03
affiliate disclaimer
Magic: the Gathering (mtg) Token Minigame Magic Minigame: Roll for Initiative! from Commander Legends: Battle for Baldur's Gate Tokens (TCLB) last updated 2025-11-29 16:45:02
You're not logged in
Log in or register to add cards to your collection and decks.
Magic Minigame: Roll for Initiative! Selling/Trading Grading Scale
When selling individually or trading singles, use these price ranges as a gauge.
Grade | Multiplier | Regular Price | Foil Price |
|---|---|---|---|
| Near Mint | 1.0x | $0.15 | |
| Lightly Played | 0.9x | $0.14 | |
| Moderately Played | 0.8x | $0.11 | |
| Heavily Played | 0.7x | $0.1 | |
| Damaged | 0.5x | $0.1 |
Buy List Assumptions and Metrics
When selling any card in bulk, to stores, or for cash, these discounted prices are what you should expect as the buyer expects to turn a profit when selling.
Magic Minigame: Roll for Initiative! Price Analysis
Spot trends and assess value to make buy or sell decisions.
Magic Minigame: Roll for Initiative! Variations/Printings
There are 2 total variations/printings of Magic Minigame: Roll for Initiative!.
Magic Minigame: Roll for Initiative! from Commander Legends: Battle for Baldur's Gate Tokens Details
Magic Minigame: Roll for Initiative! is a Token in the set Commander Legends: Battle for Baldur's Gate Tokens.
| Name | Magic Minigame: Roll for Initiative! | ||
|---|---|---|---|
| Main Type | Minigame | ||
| Mana Cost | |||
| Types | Minigame | ||
| Oracle Text | • 2 or more players • 1 or more packs • 5 minutes • d20
Objective:
As you enter the room,. the terrible dragon open its eyes and lets out a roar. Everybody...roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
Get Ready:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
Let's Play:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Card with effects that will be counted at the end of the game should be placed in front of the target player. All other card go into the discard pile.
Play continues until all players are out of cards.
White card: At the end of the game, increase a player's roll by 2.
Blue card:Reroll another player's die, but use the new result only if it's lower.
Black card:At the end of the game, decrease a player's roll by 2.
Red card:Reroll another player's die. They must use the new result.
Green card:Reroll your own die, but use the new result only if it's higher.
Colorless card:Each player may reroll their die. If they do, they must use the new result.
Multicolored card: Apply the effects of each of the card's colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.
To Win:
Once everyone is out of cards, check to see who has the highest roll. That player wins the game! | ||
| Flavor Text | — | ||
| Expansion | Commander Legends: Battle for Baldur's Gate Tokens | ||
| Set Code | TCLB | ||
| Collector Set Number | 1 | ||
| TCGPlayer ID | 275218 | ||
| EMID | 140877 | ||
| Added to EchoMTG | 2022-10-08 14:32:37, last updated on 2025-08-02 18:06:53 | ||